// Game.h: interface for the CGame class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_GAME_H__5EE0DE6E_A7E4_4B3E_B4A2_B14300B741CA__INCLUDED_)
#define AFX_GAME_H__5EE0DE6E_A7E4_4B3E_B4A2_B14300B741CA__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "cv.h"
#include "highgui.h"
#include "PlayerFish.h"
#include "OneFish.h"
#include "TwoFish.h"
#include "ThreeFish.h"
#include "FourFish.h"
#include "FiveFish.h"

class CGame  
{
public:
	void Initialize();
	IplImage * m_StImage;
	IplImage * m_bkImage;
	IplImage * m_showImage;
	CGame();
	virtual ~CGame();

public:
	void ShowImage();
	void Run();
//	int m_score;

	CTwoFish m_twofish[5];
	COneFish m_onefish[5];
	CThreeFish m_threefish[5];
	CFourFish m_fourfish[3];
	CFiveFish m_fivefish[3];
	CPlayerFish m_playerfish;
};

#endif // !defined(AFX_GAME_H__5EE0DE6E_A7E4_4B3E_B4A2_B14300B741CA__INCLUDED_)
